Tag: Rules

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  • Damage

    *Secondary Damage* Any time a character suffers wound damage, he also suffers stun damage equal to one-half the number of wounds (round down). When a character sustains mortal damage, he also suffers stun and wound damage equal to one-half the number of …

  • Rank Benefits

    This is a list of additional rank benefits for skills. Armor Operation - [[Combat Armor]] Heavy Weapons - [[Direct Fire]]

  • Direct Fire

    > *Rock-n-Roll:* When a hero attains rank 3 in this specialty, he learned to change belt-feed weapons more efficiently. The penalty for changing a belt-feed weapon and firing in the same action is reduced to +1 step. X *Precision Shooting:* When a hero …

  • Combat Armor

    A character who achieves higher ranks in either or both of the Armor Operation specialty skills receives the following rank benefits when she is wearing armor of the appropriate type (either combat armor or powered armor). > *Armored Parry* The Armor …

  • parry

    > *Parry:* A character with a melee weapon, shield, or appropriate ranks in combat or powered armor, can attempt to parry a Melee Weapons or Unarmed Attack skill used against him. Parrying with a melee weapon requires that the character make a Melee …

  • two weapons

    A character can arm himself with two weapons, so long as each weapon is an object that can be wielded with one hands. These weapons can be of any type. If a character tries to attack with both weapons at the same time, the penalties for taking [[Two …

  • Melee Weapons

    As a hero improves his ability in one or more of the Melee Weapons specialty skills, he gains rank benefit as described below. Note: These benefit only apply when the hero is using a weapon that is associated with the skill in question; for instance, …