Tag: P2 Transport

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  • MAC11CR

    Resembling the standard 11mm Charge Rifle. The MAC11CR has been modified to provide its user slight advantages in various situations. The stock can be removed to allow for easier mobility in tight areas ( -1 Action Check Score when fighting in close …

  • 11mm Charge Rifle

    The standard 11mm charge rifle features the electrochemical firing system described for the [[:charge-pistol|charge pistol]], but includes an automatic mode. This weapon has become the standard issue assault rifle for [[Galactic Affiliation of Freedom| …

  • 11mm Charge Pistol

    In this weapon, the firing pin and chemical explosive combination of a progress level 5 firearm is replaced by a powerful contact delivering a massive shock to the cartridge, which is powered by an electrochemical propellant. On firing, the propellant is …

  • MACCLMG

    Light machine gun used by GAF special forces.

  • Charged Heavy Machine Gun

    This heavy machine gun makes use of charge technology to substantially improve upon the heavy machine gun of previous era; this weapon has better range, stopping power, and accuracy. Without the use of a mount, penalties for automatic fire are doubled ( + …

  • Autoflec Shotgun

    The autoflechette gun fires a 25mm found that contains a bundle of tiny, razor-sharp aerofoils. A single hit can carve an unarmored person to ribbons, but the autoflechette gun can also be used in full automatic modes with a rate of fire equal to that of …

  • SI Softsuit

    This customized variation of a CF Softsuit provides the same protective qualities as a standard CF Softsuit as well as providing some basic utility for its wearer. Integrated into its design is a thermal weave making the suit comfortable in both hot and …

  • IF-3 11mm Charge Rifle

    A modification of the standard 11mm Charge Rifle, the IF-3 has a floating barrel allowing it to perform more consistently while engaging longer range targets. This weapon has become the standard issue marksman rifle for [[Galactic Affiliation of …

  • Trauma Pack I

    The trauma pack is armed with microinjectors and tiny stores of various medical supplies. It provides a -2 step bonus to the user's Knowledge-_first aid_ skill checks, or a -3 step bonus to Medical Science-_treatment_ skill checks. Better yet, the onboard …

  • Comm gear

    The special frequency-angle transceiver inside this micro-thin headset can cover the entire lower part of the electromagnetic spectrum below microwaves. Comm gear has a 1,000 kilometer range for surface communications, and can reach into high planetary …

  • Combat knife

    This weapon is a high-tech version of the standard dagger or knife, composed of tempered steel, sophisticated polymers, or ceramic blends. A combat knife is typically equipped with additional features: A small compass can be inlaid in the handle, or a …

  • Rucksack

    This high-tech pack with many compartments mounted onto a frame can hold up to 25 kilos of supplies and other gear. It is camouflaged and built out of antiscan weave protecting it contents from scanning. Any detection checks used to determine the contents …

  • Watch

    A sturdy, well-crafted, water-resistant, shock-proof timepiece with a lighted display which can be viewed with nightvision, thermal vision, and the naked eye. It has a built-in stopwatch, alarm, compass, and altimeter.

  • Lighter

    This is a hand-held electrical device used to start a fire.

  • Respirator Mask

    This device provides a means for breathing in A3 environments by filtering toxic substances out of the air. It's only effective in an atmosphere with an oxygen content and a pressure of P3 or P4. The mask requires no power, but its filter cartridge must …

  • Flashlight

    This portable, battery-powered flashlight can light an area out to 20 meters ahead of the user. It can also project either a pinpoint beam of light or ultraviolet rays to mark a target. A flashlight battery lasts for 1 week of use and costs $5 to replace.

  • Climate Weave Blanket

    Microcircuit fibers are combined with either ordinary or carbonate fiber weave to create a cloth containing passive heating and cooling elements that can either seal in or reflect heat without the use of a power source. It keeps the wearer comfortable in …

  • KZ 160 13mm Holdout Charge MG

    At the cost of range, this KZ 160 13mm Charge MG modified with a significantly shorter barrel so that it would be light enough to be carried into combat by a single individual. with a successful Strength feat check, this weapon canbe fired from the hip …

  • Floating Barrel IF-3 11mm Charge Rifle

    This modified IF-3 11mm Charge Rifle incorporates a heavier, floating barrel that provides incredible accuracy at the cost of additional weight and a significantly slower rate of fire. It is additionally equipped with a [[:bi-pod|Bi-Pod]] and [[:sniper- …

  • Mission Debriefing - Supply and Demand

    Unit – 5166 Bad Luck Brigade The team was dropped of a considerable distance south of the objective. PFC Tefadswa and myself worked to navigate north, however it was more difficult for us to find and efficient method to navigate through the terrain and …

  • The Buzz 030214

    The Buzz is Back! After a short delay in services, the network is back up and running! Someone thought they could work a Hex on me but you know what they say, when you mess with the best... Anyways... A lot has happened so I'll do my best to get you …

  • The Buzz 090613

    Good evening lost souls, This is [[:marcus-busbey|Buzz]] here giving you another update on the latest happenings here on our little crater on Nibiru. We got a new shipment in today and our [[:alexandria-pridista|Lady Pridista]] was kind enough to loan a …

  • The Buzz 101313

    Buzz here! Finally off of pot cleaning duty and back to humbly serving the good people of Nibiru with the tastiest eats and delicious tales and treats. As I'm sure most of you are already well aware, the fleet took it's sweet time getting back to us. …

  • The Buzz 102713

    Look what the Kat dragged in! We had an early return from the last mission. Almost a week early in fact. Mums the word of course, but lets be honest, none of us are all that surprised to see a Rifter team come back before the 121 Hour deadline. However, …

  • Mission Briefing - Follow the Paw Prints

    Unit – 5166 Bad Luck Brigade Our team was dropped off at the designated landing point. PFC Tafadzwa guided the team north east towards the ambush location. A few kilometers before reaching that point, Lcpl Smith split off from the team, moving with Pvt …

  • What The Buzz!? 112413

    Sorry for the delay ladies and gentlemen. I was on the mend, recovering from my misguided attempts at heroic chivalry. We will get to that.. The Riftrunner brought back its battered but victorious crew a few days ago. Nearly all of them spent some time in …

  • Mission Briefing - A Rose By Any Other Name

    Unit – 5166 Bad Luck Brigade The team arrived at its landing rendezvous point at 1400 120913 where the UC infiltration vehicle was assembled. PFC Tefadswa and Pvt Chapman were put into stasis to hide their alien life signs, and the rest of the team …

  • The Buzz 030314

    Combat Log 030414 I am writing this entry from deep behind enemy lines. We are deep under cover, surrounded by enemy combatants, cut of from friendly supply lines, surviving entirely off of our wit, training, and dedication to the cause of freedom for …

  • Mission Log – Sin City

    Unit – 5166 Bad Luck Brigade As proposed by PFC Smith, acting squad leader of unit 5166, I will be reporting the details of today’s events as well as a summery of how we expect for the mission to proceed tomorrow. At 0600 this morning I awoke to …

  • The Buzz 030416

    I don't care if I have to personally murder every single fucking person associated with the United Cause, I will find a way to make those piece of shit, good for nothing, subhuman Things pay for what they have done. There is no extent to the depths of …

  • Mission Debriefing - Sin City

    Unit – 5166 Bad Luck Brigade At 0400 our room was infiltrated by the target and his security detail. By the time I was aware of what was happening, he already had Mrs Cidney held as a hostage and Pvt Smith and Lcpl Gallion were being held at gunpoint. …

  • The Buzz 030417

    I would like to start this weeks Buzz with a little Public Service Announcement. What happens in Space Vegas, Stays in Space Vegas. Unless of course you are Sel, who could not help but continue to be a spectacle even once we were on our way home. I …

  • Mission Debriefing - Pompeii

    Unit – 5166 Bad Luck Brigade Using the vehicle acquired during the apprehension of Arthur Careras, we approached the facility. One of the rear seats was hallowed out to allow enough space for PFC Tafadzwa to hide from sight. We were able to bypass …

  • The Buzz 030427

    Ladies and Gentlemen there is a Goddess among us! For those of you who haven't yet met her, we have a new addition to our strange little family here on Nibiru. Mandy is a fiery little redhead with a playful attitude and an affinity for the finer things in …

  • Mission Debrief: The Water Spout

    Unit – 5166 Bad Luck Brigade BLB regulars: E-3 Exusia E-3 Robertson E-3 Arbourne E-3 Tefadzwa Adjunct support E-4 Pridista Acting Mission commander E-1 Smith Fire Team breakdown: FT-Alpha Command: Exusia Tefadzwa Smith FT-Bravo …

  • The Buzz 052528

    The Buzz is Back Baby! After a long hiatus the network is finally up and running again and when I found the bastard who tore it down there will be hell to pay let me tell you that! Anyone who think's it's just a coincidence that my private network was …

  • Home Page

    h2. [[Campaign Setting | Campaign Setting]] h2. [[Character Creation | Character Creation]] h2. [[House Rules | House/Optional Rules]]

  • Main Page

    *Galactic Affiliation of Freedom*
    [[Missions]] [[Ships]] [[Locations]] [[Squads]] [[Equipment]] [[Support]] -----------------
    *Setting Information*
    [[Defiants]] [[GOTWA]] [[Hatire]] ----------------- …

  • Communication Tower

    First Mission - Communications Tower Support - Sniper Required Type : Raid Objective : Assault Enemy Communication Tower and Recover Communications Intel

  • Follow the Paw Prints

    *Support:* Requires: Crew Served Weapons Specialist *Type:* Rescue *Objective:* Assault Enemy Convoy and Rescue Cpl Vort Kent *Situation Briefing:* During an assault on the UF controlled planet of Netor, Cpl Vort Kent was wounded, and taken prisoner …

  • Supply and Demand

    *Support:* Requires: Explosives Specialist *Type:* Raid *Objective:* Assault and either capture, or destroy enemy munitions supplies by neutralizing enemy patrols and anti-orbital defenses. *Situation Briefing:* Intelligence gathered from our assault …

  • Nibbles

    Second Tier Mission - Nibbles Support - Requires Mandy*, Kitty* or Johnson. Buba Arial Support* if availiable. Type : Assault/Rescue Objective : Trap and neutralize Byte, and complete his assault on enemy complex. Bonus : Convince/Kidnap Byte, Gain …

  • Ships

    The Fraal were the first alien species to join the [[Galactic Affiliation of Freedom]]. As such, they have had the greatest influence on what advanced technologies were available to the [[Galactic Affiliation of Freedom|GAF]]. For this reason, many of the …

  • Squads

    While there have been countless units among the ranks of the GAF throughout the war, in recent years, a handful of individuals among various groups have had a significant impact on the war. Below are listed some of the more renown of such groups. [[ …

  • Devil Dogs

    An incredibly talented squadron of pilots, the Devil Dogs accomplished over a dozen high risk missions consisting of a combination of space, aerial, and ground operations. While most of the squadron was lost when their carrier ship, the [[:starduster| …

  • Spiders

    For a period of time in the war, the [[Galactic Affiliation of Freedom]] was capable of maintaining a strong presence in orbital and space battles, but still struggled with getting troops onto the surface of enemy strongholds. The [[United Cause]] …

  • Spartans

    For a period of time in the war, the [[Galactic Affiliation of Freedom]] was capable of maintaining a strong presence in orbital and space battles, but still struggled with getting troops onto the surface of enemy strongholds. The [[United Cause]] …

  • Locations

    The [[Galactic Affiliation of Freedom]] has lost nearly all its footing in the war. After the fall of the Stardusters and the loss of their universal communications network, the [[Galactic Affiliation of Freedom|GAF]] no longer maintains overt planetary …

  • Equipment

    The [[Galactic Affiliation of Freedom]] relies primarily on charge weapons for their soldiers. The technology and supplies necessary to maintain that style of weapon is affordable, reliable, and available to the [[Galactic Affiliation of Freedom|GAF]]. …

  • Random Ships

    Striker |Matter converter|6|+21| |Stableizer |1|-| |Intertial Flux Engine|1|1| |Armor( Light Alloy)|-|-| |Jammer |-|1| |Displacer |4|6| |Radio Transcever|-|1| |Kenetic Lance(x4)|8|4| Standard Issue Fighter Mass Reactor Induction Engine …

  • Character Template

    File Name: Ted Dykstra Species: Human Gender: Male Age: 28 Primary Military Specialty: Infantry Secondary Military Specialty: Demolitions Affiliation: Galactic Affiliation of Freedom Unit: Undefined Rank: E-4 Corporal (http://home.comcast.net/~ …

  • Missions

    Below is a list of missions prepared for the campaign. While I encourage players to take an active role in deciding what path of missions they choose to attempt to complete, it should also be understood that while the players may choose a mission, the …

  • Factions

    [[Galactic Affiliation of Freedom]] [[Universal Federation]] [[Independent]]

  • Campaign Setting

    This campaign is set in the StarDrive Campaign Setting and follows a war that takes place out in the Verge during the Long Silence. ------------------------------------------------------------------------ h3. General Stardrive Summery As man kind …

  • Species

    [[Humans]] [[Fraal]] [[Mechalus]] [[Sesheyan]] [[Tsa | T'sa]] [[Weren]] [[Main Page | Back to the Main Page]]

  • Fraal

    !http://cdn.obsidianportal.com/assets/232129/fraal1.gif(Fraal1)!
    *Home World:* Unknown *Psionic Powers:* _Description:_ By their nature, Fraal have extraordinary mental powers, known as psionics. Fraal are extremely proficient in …

  • Mechalus

    !http://cdn.obsidianportal.com/assets/232341/82767.jpg(82767)!
    *Home World:* Aleer (A member of the Rigunmor Star Consortium) *Other Names:* Cybermen, Aleerin (Aleerin is actually their real name). *Computer Operation Skill Bonus …

  • Sesheyan

    !http://cdn.obsidianportal.com/assets/232408/sesheyan2.jpg(Sesheyan2)!
    *Home World:* Sheya (in VoidCorp space) *Flight:* Sesheyans have a natural flying ability, which they can employ in any environment with a significant …

  • Fraal Psionics

    *Undo* _Specialty Skill_ +Broad Skill:+ Telepathy +Source:+ Mindwalking page 35 +Duration:+ Instantaneous +Description:+ Every Fraal child is born with psionic ability. Until they begin normal training, however, they frequently use their nascent …

  • Tsa

    !http://cdn.obsidianportal.com/assets/233294/tsa2.jpg(Tsa2)!
    *Home World:* T’sa Cluster (with in the Concord Prime) *Action Check Bonus:* Due to their natural quickness, all T'sa heroes receive a -1 step situation die bonus to …

  • Weren

    !http://cdn.obsidianportal.com/assets/233297/weren1.jpg(Weren1)!
    *Home World:* Kurg (in the Orlamu Theocracy) *Superior Durability:* A Weren is better able to withstand physical damage than members of other species. When determining …

  • Humans

    !http://cdn.obsidianportal.com/assets/233310/Humans.png(Humans)!
    *Home World:* Terra (aka Earth) *Skill Bonus:* As a by-product of their anatomical versatility and their cultural diversity, humans begin with 5 more skill points than …

  • Test Page

    Professions

    [[Combat Specs]] Warriors who rely on physical power and endurance to supplement their training in the tactics and techniques of battle. Combat Specs are walking arsenals who employ both technology and their own bodies as weapons in the pursuit of their …

  • Combat Specs

    *Profession Requirements* +Strength:+ 11 +Constitution:+ 9 [[Combat Spec Skills]] [[Combat Spec Advancement]] *Action Check Score Increase:* A Combat Spec's action check score is increased by 3 points. *Situation Bonus:* Choose one …

  • House Rules

    *Learning Points* – To create a feeling of gradual growth and learning, rather than sudden leaps of expertise gained during each level, learning points are collected to allow character to gradually become more proficient in skills which they are actively …

  • Character Creation

    This campaign will be using most of the standard rules for character generation but I will touch on each step to list any subtle adjustments. *Develop A Hero Concept* - This campaign is based in a heavily military setting and so it is expected that …

  • Combat Spec Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Combat Spec Strength Skills]] [[Combat Spec Dexterity Skills]] [[Combat Spec …

  • Combat Spec Advancement

    | *Benefit* | *Cost* | *Lvl* | | Action Check Bonus | 10 | 3rd | | Action Check Increase | 4 | 3rd | | Extra Action | 6 | 6th | | *1st Ability Score Increase* ||| | Strength | 10 | 3rd | | Dexterity | 15 | 5th | | Constitution | 10 | 3rd | | …

  • Combat Spec Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Armor Operation% || STR | No | 6 | || %{color:Slateblue}Combat armor% | STR | No | 2 | || %{color:Slateblue}Powered armor% | STR | Yes | 3 | | Athletics …

  • Combat Spec Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Acrobatics || DEX | No | 7 | || Daredevil | DEX | No | 4 | || %{color:Slateblue}Defensive Martial Arts% | DEX | Yes | 4 | || %{color:Slateblue}Dodge% | DEX | No | 3 | || …

  • Diplomat

    *Profession Requirements* +Will:+ 9 +Personality:+ 11 [[Diplomat Skills]] [[Diplomat Advancement]] *Action Check Score Increase:* A Diplomat's action check score is increased by 1 point. *Contacts or Allegiances:* A Diplomat starts with one …

  • Combat Spec Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || Trailblazing | CON | No | 3 | | Stamina || CON | No | 3 | || %{color:Slateblue} …

  • Combat Spec Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Business || INT | No | 4 | || Corporate | INT | No | 3 | || Small business | INT | No | 3 | || Illicit business | INT | No | 3 | | Computer Science || INT | No | 7 | || …

  • Combat Spec Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Administration || WIL | No | 4 | || Bureaucracy | WIL | No | 3 | || Management | WIL | No | 3 | | Animal Handling || WIL | No | 3 | || Animal Training | WIL | No | 1 | …

  • Combat Spec Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Culture || PER | No | 5 | || Diplomacy | PER | No | 3 | || First Encounter | PER | Yes | 3 | || Specific Etiquette | PER | Yes | 2 | | Deception || PER | No | 5 | || …

  • Combat Spec Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Biokinesis || CON | Yes | 7 | || Bio-armor | CON | No | 4 | || Bioweapon | CON | No | 4 | || +Clamber+ | CON | No | 3 | || Control Metabolism | CON | No …

  • Diplomat Skills

    [[Diplomat plus Combat Spec Skills]] [[Diplomat plus Free Agent Skills]] [[Diplomat plus Mindwalker Skills]] [[Diplomat plus Tech Op Skills]] [[Diplomat | Back to the Diplomat]]

  • Diplomat plus Combat Spec Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Diplomat plus Combat Spec Strength Skills]] [[Diplomat plus Combat Spec Dexterity Skills …

  • Diplomat plus Combat Spec Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Armor Operation% || STR | No | 6 | || %{color:Slateblue}Combat armor% | STR | No | 2 | || %{color:Slateblue}Powered armor% | STR | Yes | 3 | | Athletics …

  • Diplomat plus Combat Spec Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Acrobatics || DEX | No | 7 | || Daredevil | DEX | No | 4 | || %{color:Slateblue}Defensive Martial Arts% | DEX | Yes | 4 | || %{color:Slateblue}Dodge% | DEX | No | 3 | || …

  • Diplomat plus Combat Spec Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || Trailblazing | CON | No | 3 | | Stamina || CON | No | 3 | || %{color:Slateblue} …

  • Diplomat plus Combat Spec Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Business% || INT | No | 3 | || %{color:Slateblue}Corporate% | INT | No | 2 | || %{color:Slateblue}Illicit business% | INT | No | 2 | || %{color: …

  • Diplomat plus Combat Spec Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Administration% || WIL | No | 3 | || %{color:Slateblue}Bureaucracy% | WIL | No | 2 | || %{color:Slateblue}Management% | WIL | No | 2 | | Animal Handling …

  • Diplomat plus Combat Spec Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Culture% || PER | No | 4 | || %{color:Slateblue}Diplomacy% | PER | No | 2 | || %{color:Slateblue}First Encounter% | PER | Yes | 2 | || %{color:Slateblue …

  • Diplomat plus Combat Spec Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Biokinesis || CON | Yes | 7 | || Bio-armor | CON | No | 4 | || Bioweapon | CON | No | 4 | || +Clamber+ | CON | No | 3 | || Control Metabolism | CON | No …

  • Diplomat plus Free Agent Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Diplomat plus Free Agent Strength Skills]] [[Diplomat plus Free Agent Dexterity Skills]] …

  • Diplomat plus Free Agent Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Biokinesis || CON | Yes | 7 | || Bio-armor | CON | No | 4 | || Bioweapon | CON | No | 4 | || +Clamber+ | CON | No | 3 | || Control Metabolism | CON | No …

  • Diplomat plus Free Agent Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Culture% || PER | No | 4 | || %{color:Slateblue}Diplomacy% | PER | No | 2 | || %{color:Slateblue}First Encounter% | PER | Yes | 2 | || %{color:Slateblue …

  • Diplomat plus Free Agent Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Administration% || WIL | No |3 | || %{color:Slateblue}Bureaucracy% | WIL | No | 2 | || %{color:Slateblue}Management% | WIL | No | 2 | | Animal Handling …

  • Diplomat plus Free Agent Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Business% || INT | No | 3 | || %{color:Slateblue}Corporate% | INT | No | 2 | || %{color:Slateblue}Illicit business% | INT | No | 2 | || %{color: …

  • Diplomat plus Free Agent Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || %{color:Slateblue}Trailblazing% | CON | No | 2 | | Stamina || CON | No | 3 | || …

  • Diplomat plus Free Agent Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Acrobatics% || DEX | No | 6 | || Daredevil | DEX | No | 4 | || %{color:Slateblue}Defensive Martial Arts% | DEX | Yes | 4 | || %{color:Slateblue}Dodge% | …

  • Diplomat plus Free Agent Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Armor Operation || STR | No | 7 | || Combat armor | STR | No | 3 | || Powered armor | STR | Yes | 4 | | Athletics || STR | No | 3 | || Climb| STR | No | 2 | || Jump | …

  • Mega Skill List

    This skill list is every skill without price changes. | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Armor Operation || STR | No | 7 | || Combat armor | STR | No | 3 | || Powered armor | STR | Yes | 4 | | …

  • Diplomat plus Mindwalker Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Diplomat plus Mindwalker Strength Skills]] [[Diplomat plus Mindwalker Dexterity Skills]] …

  • Diplomat plus Mindwalker Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Armor Operation || STR | No | 7 | || Combat armor | STR | No | 3 | || Powered armor | STR | Yes | 4 | | Athletics || STR | No | 3 | || Climb| STR | No | 2 | || Jump | …

  • Diplomat plus Mindwalker Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Acrobatics || DEX | No | 7 | || Daredevil | DEX | No | 4 | || Defensive Martial Arts | DEX | Yes | 5 | || Dodge | DEX | No | 4 | || Fall | DEX | No | 3 | || Flight | …

  • Diplomat plus Mindwalker Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || Trailblazing | CON | No | 3 | | Stamina || CON | No | 3 | || Endurance | CON | No | 4 …

  • Diplomat plus Mindwalker Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Business% || INT | No |3 | || %{color:Slateblue}Corporate% | INT | No | 2 | || %{color:Slateblue}Small business% | INT | No | 2 | || %{color:Slateblue} …

  • Diplomat plus Mindwalker Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Administration% || WIL | No | 3 | || %{color:Slateblue}Bureaucracy% | WIL | No | 2 | || %{color:Slateblue}Management% | WIL | No | 2 | | Animal Handling …

  • Diplomat plus Mindwalker Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Culture% || PER | No | 4 | || %{color:Slateblue}Diplomacy% | PER | No | 2 | || %{color:Slateblue}First Encounter% | PER | Yes | 2 | || %{color:Slateblue …

  • Diplomat plus Mindwalker Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | |%{color:Slateblue}Biokinesis% || CON | Yes | 6 | || %{color:Slateblue}Bio-armor% | CON | No | 3 | || %{color:Slateblue}Bioweapon% | CON | No | 3 | || %{ …

  • Diplomat plus Tech Op Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Diplomat plus Tech Op Strength Skills]] [[Diplomat plus Tech Op Dexterity Skills]] [[ …

  • Diplomat plus Tech Op Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Culture% || PER | No | 4 | || %{color:Slateblue}Diplomacy% | PER | No | 2 | || %{color:Slateblue}First Encounter% | PER | Yes | 2 | || %{color:Slateblue …

  • Diplomat plus Tech Op Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Administration% || WIL | No | 3 | || %{color:Slateblue}Bureaucracy% | WIL | No | 2 | || %{color:Slateblue}Management% | WIL | No | 2 | | Animal Handling …

  • Diplomat plus Tech Op Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Business% || INT | No | 3 | || %{color:Slateblue}Corporate% | INT | No | 2 | || %{color:Slateblue}Illicit business% | INT | No | 2 | || %{color: …

  • Diplomat plus Tech Op Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || Trailblazing | CON | No | 3 | | Stamina || CON | No | 3 | || Endurance | CON | No | 4 …

  • Diplomat plus Tech Op Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Biokinesis || CON | Yes | 7 | || Bio-armor | CON | No | 4 | || Bioweapon | CON | No | 4 | || +Clamber+ | CON | No | 3 | || Control Metabolism | CON | No …

  • Diplomat plus Tech Op Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Acrobatics || DEX | No | 7 | || Daredevil | DEX | No | 4 | || Defensive Martial Arts | DEX | Yes | 5 | || Dodge | DEX | No | 4 | || Fall | DEX | No | 3 | || Flight | …

  • Diplomat plus Tech Op Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Armor Operation || STR | No | 7 | || Combat armor | STR | No | 3 | || Powered armor | STR | Yes | 4 | | Athletics || STR | No | 3 | || Climb| STR | No | 2 | || Jump | …

  • Diplomat Advancement

    | *Benefit* | *Cost* | *Lvl* | | Action Check Bonus | 12 | 8th | | Action Check Increase | 4 | 3rd | | Extra Action | 6 | 6th | | *1st Ability Score Increase* ||| | Strength | 15 | 6th | | Dexterity | 15 | 7th | | Constitution | 15 | 9th | | …

  • Free Agents

    *Profession Requirements* +Dexterity:+ 11 +Will:+ 9 [[Free Agent Skills]] [[Free Agent Advancement]] *Action Check Score Increase:* A Free Agent's action check score is increased by 2 points. *Resistance Bonus:* Choose one Ability and …

  • Free Agent Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Free Agent Strength Skills]] [[Free Agent Dexterity Skills]] [[Free Agent Constitution …

  • Free Agent Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Armor Operation || STR | No | 7 | || Combat armor | STR | No | 3 | || Powered armor | STR | Yes | 4 | | Athletics || STR | No | 3 | || Climb| STR | No | 2 | || Jump | …

  • Free Agent Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | %{color:Slateblue}Acrobatics% || DEX | No | 6 | || Daredevil | DEX | No | 4 | || %{color:Slateblue}Defensive Martial Arts% | DEX | Yes | 4 | || %{color:Slateblue}Dodge% | …

  • Free Agent Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || %{color:Slateblue}Trailblazing% | CON | No | 2 | | Stamina || CON | No | 3 | || …

  • Free Agent Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Business || INT | No | 4 | || Corporate | INT | No | 3 | || %{color:Slateblue}Illicit business% | INT | No | 2 | || Small business | INT | No | 3 | | Computer Science || …

  • Free Agent Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Administration || WIL | No |4 | || Bureaucracy | WIL | No | 3 | || Management | WIL | No | 3 | | Animal Handling || WIL | No | 3 | || Animal Training | WIL | No | 1 | …

  • Free Agent Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Culture || PER | No | 5 | || Diplomacy | PER | No | 3 | || First Encounter | PER | Yes | 3 | || Specific Etiquette | PER | Yes | 2 | | %{color:Slateblue}Deception% || …

  • Free Agent Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Biokinesis || CON | Yes | 7 | || Bio-armor | CON | No | 4 | || Bioweapon | CON | No | 4 | || +Clamber+ | CON | No | 3 | || Control Metabolism | CON | No …

  • Free Agent Advancement

    | *Benefit* | *Cost* | *Lvl* | | Action Check Bonus | 10 | 3rd | | Action Check Increase | 3 | 3rd | | Extra Action | 5 | 4th | | *1st Ability Score Increase* ||| | Strength | 15 | 6th | | Dexterity | 10 | 3rd | | Constitution | 15 | 5th | | …

  • Mindwalker

    *Profession Requirements* +Will:+ 11 +Intelligence:+ 9 +Constitution:+ 9 [[Mindwalker Skills]] [[Mindwalker Advancement]] *Action Check Score Increase:* A Mindwalker's action check score is increased by 1 point. *Situation Bonus:* Choose …

  • Mindwalker Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Mindwalker Strength Skills]] [[Mindwalker Dexterity Skills]] [[Mindwalker Constitution …

  • Mindwalker Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | |%{color:Slateblue}Biokinesis% || CON | Yes | 6 | || %{color:Slateblue}Bio-armor% | CON | No | 3 | || %{color:Slateblue}Bioweapon% | CON | No | 3 | || %{ …

  • Mindwalker Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Business || INT | No | 4 | || Corporate | INT | No | 3 | || Small business | INT | No | 3 | || Illicit business | INT | No | 3 | | Computer Science || INT | No | 7 | || …

  • Mindwalker Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Administration || WIL | No | 3 | || Bureaucracy | WIL | No | 2 | || Management | WIL | No | 2 | | Animal Handling || WIL | No | 3 | || Animal Training | WIL | No | 1 | …

  • Mindwalker Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || Trailblazing | CON | No | 3 | | Stamina || CON | No | 3 | || Endurance | CON | No | 4 …

  • Mindwalker Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Acrobatics || DEX | No | 7 | || Daredevil | DEX | No | 4 | || Defensive Martial Arts | DEX | Yes | 5 | || Dodge | DEX | No | 4 | || Fall | DEX | No | 3 | || Flight | …

  • Mindwalker Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Armor Operation || STR | No | 7 | || Combat armor | STR | No | 3 | || Powered armor | STR | Yes | 4 | | Athletics || STR | No | 3 | || Climb| STR | No | 2 | || Jump | …

  • Mindwalker Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Culture || PER | No | 5 | || Diplomacy | PER | No | 3 | || First Encounter | PER | Yes | 3 | || Specific Etiquette | PER | Yes | 2 | | Deception || PER | No | 5 | || …

  • Mindwalker Advancement

    | *Benefit* | *Cost* | *Lvl* | | Action Check Bonus | 10 | 3rd | | Action Check Increase | 4 | 6th | | Extra Action | 6 | 4th | | *First Ability Score Increase* | | Strength | 15 | 9th | | Dexterity | 15 | 6th | | Constitution | 10 | 4th | | …

  • Tech Op

    *Profession Requirements* +Dexterity:+ 9 +Intelligence:+ 11 [[Tech Op Skills]] [[Tech Op Advancement]] *Action Check Score Increase:* A Tech Op's action check score is increased by 1 point. *Accelerated Learning:* Every lime a Tech Op hero …

  • Tech Op Skills

    Skills marked in %{color:Slateblue}Slate Blue% are skills that are cheaper for the profession in question. The discount has already been included in the price. [[Tech Op Strength Skills]] [[Tech Op Dexterity Skills]] [[Tech Op Constitution Skills]] …

  • Tech Op Strength Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Armor Operation || STR | No | 7 | || Combat armor | STR | No | 3 | || Powered armor | STR | Yes | 4 | | Athletics || STR | No | 3 | || Climb| STR | No | 2 | || Jump | …

  • Tech Op Dexterity Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Acrobatics || DEX | No | 7 | || Daredevil | DEX | No | 4 | || Defensive Martial Arts | DEX | Yes | 5 | || Dodge | DEX | No | 4 | || Fall | DEX | No | 3 | || Flight | …

  • Tech Op Constitution Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Movement || CON | No | 3 | || Race | CON | Yes | 2 | || Swim | CON | Yes | 1 | || Trailblazing | CON | No | 3 | | Stamina || CON | No | 3 | || Endurance | CON | No | 4 …

  • Tech Op Intelligence Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Business || INT | No | 4 | || Corporate | INT | No | 3 | || Illicit business | INT | No | 3 | || Small business | INT | No | 3 | | %{color:Slateblue}Computer Science% || …

  • Tech Op Will Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Administration || WIL | No | 4 | || Bureaucracy | WIL | No | 3 | || Management | WIL | No | 3 | | Animal Handling || WIL | No | 3 | || Animal Training | WIL | No | 1 | …

  • Tech Op Personality Skills

    | *Broad Skill* | *Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Culture || PER | No | 5 | || Diplomacy | PER | No | 3 | || First Encounter | PER | Yes | 3 | || Specific Etiquette | PER | Yes | 2 | | Deception || PER | No | 5 | || …

  • Tech Op Psionic Skills

    | *Psionic Broad Skill* | *Psionic Specialty Skill* | *Attribute* | *Trained Only?* | *Cost* | | Biokinesis || CON | Yes | 7 | || Bio-armor | CON | No | 4 | || Bioweapon | CON | No | 4 | || +Clamber+ | CON | No | 3 | || Control Metabolism | CON | No …

  • Tech Op Advancement

    | *Benefit* | *Cost* | *Level* | | Action Check Bonus | 10 | 3rd | | Action Check Increase | 4 | 4th | | Extra Action | 6 | 5th | | *First Ability Score Increase* | | Strength | 15 | 9th | | Dexterity | 10 | 3rd | | Constitution | 15 | 6th | …

  • Defiants

    h1. Xerred Demm h3. The Defiant Ones During the foundation of the UPF, this group acted as the main heart of the organization. Named in honor of those who had, and still would, spill their blood to further the cause against the alien threats towards …

  • Support

    h3. Available Support / Training Alexandria Pridista Primary: Demolitions (Demolitions, *Disarm*, Set) Secondary: Sidearms (Ranged Wpns, Pistol) Arnold Fitz Primary: Armory (Technical Science, Repair) Secondary: Administration (Administration, * …

  • The Water Spout

    *Teir:* Second *Support:* Requires: Crew Explosives Specialist *Type:* Rescue *Objective:* Assault Enemy Chemical Treatment Plant and Retrieve Sample Serum. Situation Briefing: Eric Byte, a former member of the GAF recently sent an encoded message …

  • The Itsy Bitsy Spider

    *Support:* Requires: Amanda Sheen, Caitlin Pridista, Owen Johnson, or James Gallion. *Type:* Assault and Extraction *Objective:* Assault Chemical Treatment Plant and Retrieve Doctor Grant Holderman. *Situation Briefing:* During your raid on the enemy …

  • Video

    -----------------------------

    h5. Load Video File
    ----------------------------- The screen opens with a burst of chaotic noise and for a brief moment the camera shows nothing but an out of …

  • Sin City

    *Support:* Requires: Mindwalker *Type:* Infiltration *Objective:* Infiltrate the Aerial hotel and casino on Pompeii and successfully implant a nuero-suppressor onto Aurthur Carreras, renowned UC weapons and munitions supplier, without alerting the GAF …

  • Everyone Needs A Guardian Angel

    Teir: Second Support: Requires: Ship Mechanics Specialist Type: Infiltration *Objective:* Using a false identity, secure safe passage to UF occupied arctic planet "Dolan", locate Cpl Angelous and his crew, infiltrate the impound hangers, repair their …

  • Pompeii

    Teir: Four Support: Requires: Aurthur Carreras Type: Infiltration / Raid *Objective:* Infiltrate facility, Extract Prototype, Gather Intel and Destroy Facility if possible. *Situation Briefing:* Until the capture of Aurthur Carreras Raven …

  • Unwanted House Guests

    *Teir:* Second *Support:* Requires: Ship Mechanic *Type:* Infiltration / Raid *Objective:* *Situation Briefing:* A small UF scouting ship was reported having landed on a moon that houses a UF communications relay facility, just hours ago. It is …

  • Hidden Missions

    This area is simply here to allow James and I to coordinate our work on missions. If you are an active player in the game it is suggested that you instead go to the [[Missions]] page to avoid stumbling across spoilers that may be present on this page. …

  • Eric Byte - Not a mission, but funny old document I found

    Look at what I found! Quite a similar story years later... lol! Code Name: Serivex File Name: Eric Byt Primary Military Specialty: – Sharp Shooter Infantry Secondary Military Specialty: – Grid Pilot Species: Human Gender: Male Birthplace: …

  • Rules

    [[Complex Skill Checks]] [[Healing]] [[Damage]] [[Encumbrance]] [[Rank Benefits]]

  • Complex Skill Checks

    | *

    Complexity
    * | *
    Successes Required
    * | |
    Marginal
    |
    2
    | |
    Ordinary
    |
    3 or 4
    | |
    Good
    |
    5 to 7
    | |
    Amazing …

  • Healing

    h4.

    *Natural Forms of Healing Damage:*
    *Stun Damage* * Completely healed at end of scene * If a character is knocked unconscious, he may make a _Physical Resolve_ check at the end of the second round after the round in which he was …

  • Damage

    *Secondary Damage* Any time a character suffers wound damage, he also suffers stun damage equal to one-half the number of wounds (round down). When a character sustains mortal damage, he also suffers stun and wound damage equal to one-half the number of …

  • A Rose By Any Other Name

    *Support:* Requires [[:alexandria-pridista|Alexandria Pridista]]. Infiltration Vehicle *Type:* Assassination *Objective:* Infiltrate facility, Assassinate Target, Gather Intel and Extract Cpl Pridista *Situation Briefing:* The United Cause uses …

  • Teach

    This broad skill represents a hero's ability to instruct others in the use of a skill belonging to the Open group. A skill check is required whenever the hero wants to teach a skill to another hero or character. Getting instruction from a teacher can …

  • GOTWA

    GOTWA Going: Where are you going Others: What Others will you be taking. Time: What Time will you be leaving and what Time will you return. What: What will happen if you fail. Actions: How will you act or some such...

  • Encumbrance

    |Load|Move|Penalty| |STRx2|100%|0| |STRx4|75%|+1| |STRx5|50%|+2| |STRx6|25%|+3| Penalty applies to all STR and DEX Res Mod and Skills. _House Rule:_ Penalty will also apply to stamina-_endurance_ checks made to avoid fatigue from overland movement …

  • Craft Robot

    |Processor| (Hardware)| |Power Sources| (Engineering)| |Casing| (Defenses/Powered Armor)| |Chassis Height| (Invention)| |Data Ports| (Communication)| |Manipulators| (Invention)| |Propulsion| (Invention)| |Sensors & Imagining| (Sensors/Security …

  • Bad Luck Brigade

    Pvt Smith Pvt Chapman Pfc Arbourne Pfc Tafazwa Lcpl Cprl Exusia 0600-0800 - Breakfast 0800-1200 - Physical Training 1200-1300 Lunch 1300-1500 - Firearms Training 1300-1400 without armor 1400-1500 with cerametal Monday & Friday - Free weapon …

  • Rank Benefits

    This is a list of additional rank benefits for skills. Armor Operation - [[Combat Armor]] Heavy Weapons - [[Direct Fire]]

  • Direct Fire

    > *Rock-n-Roll:* When a hero attains rank 3 in this specialty, he learned to change belt-feed weapons more efficiently. The penalty for changing a belt-feed weapon and firing in the same action is reduced to +1 step. X *Precision Shooting:* When a hero …

  • Combat Armor

    A character who achieves higher ranks in either or both of the Armor Operation specialty skills receives the following rank benefits when she is wearing armor of the appropriate type (either combat armor or powered armor). > *Armored Parry* The Armor …

  • parry

    > *Parry:* A character with a melee weapon, shield, or appropriate ranks in combat or powered armor, can attempt to parry a Melee Weapons or Unarmed Attack skill used against him. Parrying with a melee weapon requires that the character make a Melee …

  • two weapons

    A character can arm himself with two weapons, so long as each weapon is an object that can be wielded with one hands. These weapons can be of any type. If a character tries to attack with both weapons at the same time, the penalties for taking [[Two …

  • Melee Weapons

    As a hero improves his ability in one or more of the Melee Weapons specialty skills, he gains rank benefit as described below. Note: These benefit only apply when the hero is using a weapon that is associated with the skill in question; for instance, …

  • Two Actions at Once

    In general, a character can perform one action in a single phase. However, the Gamemaster might rule that sometimes a character can use a single action to perform two related physical activities in one phase. In such a case, the primary action (the one …

  • Ambidextrous

    *Cost 4, DEX, Active* A hero with this perk can use both hands at the same time with more ease than someone who is not ambidextrous. A hero without this perk suffers penalties wen using his off hand or when attempting to use [[two weapons]] in combat. …

  • IOES

    The IOES-512B is the AFs solution to the growing problem of hardened surface to orbit defenses that are not reliably disrupted by orbital kinetic assaults. Originally coined as Meteor Suits, they are comprised of heavy Alean(Mechalus) Durimetal plating in …

  • Seigh

    *Appearance:* To humans, Seigh appears to be a large dragon like lizard with too many sets of eyes to be at all comforting. His wings, often hidden, resemble that of a bat and his enormous teeth and claws often detour any frivolous conversation. …

  • Paul Bence

    *Appearance:* Paul is a stern, fit, athletic individual who comes across as crude in every sense of the word. With short cut hair and a roughly shaven chin he does little to draw attention to himself. Unfortunately his heavily scared face is difficult to …

  • Character Template

    *Appearance:* *Attitude:* *Background:* *Motivation:* *Interests:* *Vice:* *Contacts:* [[:first-last|First Last] -

  • Erin Shields

    *Appearance:* No matter where Erin is she carries herself with the professional poise expected from a GAF officer. Her attire is pristine, her etiquette is refined, and her authority and tact is unwavering. Erin is the Marilyn Monroe of the GAF fleet, a …

  • Marcus Busbey

    *Appearance:* While on duty, Busbey's sort, dark, curly hair is nearly always hidden under the telltale blue hairnets of the lunch hall workers, and while off duty he is rarely caught without a pair of shades covering his curious brown eyes, so that when …

  • Laura Cidney

    *Appearance:* Laura Sydney is simple, yet elegant. Her appearance, though not unkempt doesn’t show a great deal of effort to accentuate her appearance. She has long dark blonde hair that is often tied back into a ponytail for convenience sake, green …

  • Malik Jackson

    *Appearance:* Malik Jackson, a lanky individual that stands at 6’1 and lack the physical capacity of your typical soldier. Malik always has a heart-warming and friendly smile, which gives his comrades the sense that he is always happy but that is not …